![]() ![]() The one that is the leftovers from a broken object which sims can search for upgrade parts. I am only just learning to change the tuning files but I have assumed (never tempted fate and tested it) that the GEN tag stood for generic? After some thought I can think of a few different trash piles So the 'upright' mesh is replaced with a pot, the 'kicked over' mesh is replaced with a broken pot and 'trashGEN_01_trash (Trash Pile)' is replaced with 'itemGEN_01_item (Item Inside Pot)' (although that script wouldn't work it's an example of what I'm trying to do).ĭoes anyone know how to use tuning to generate a new item? Thank you in advance for any suggestions! I'm trying to create a pot/vase which breaks when kicked and reveals its contents. What I would like to know is what on earth that trashGEN thing is/does (I've searched and it isn't in the tuning files) and how can I replace it so it generates a different object? ![]() ![]() When a trash can is kicked over it generates a trash pile, using this script: ![]()
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